Ludo is a strategy board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachisi.
Each player rolls a die; the highest roller begins the game. Players alternate turns in a clockwise direction. To enter a token into play from its yard to its starting square, a player must roll a six. Players can draw a token from home every time they get a six unless home is empty or move a piece six times. The start box has two own tokens (is doubled). If the player has no tokens yet in play and rolls other than a six, the turn passes to the next player.
Players must always move a token according to the die value rolled. Once players have one or more tokens in play, they select a token and move it forwards along the track the number of squares indicated by the die. If you roll a certain number and that forces your token to land on a spot occupied by another person's token then you capture that token and force the person to return that token back to their home point. This forces them to roll another 6 to take it out of their home and move it again. While doing your turn, if 2 of your tokens land on the same spot then they create something that is called a block. A block means that if an opposing token lands on the same spot as the block, the player is forced to return the token back to their home base.
If the player cannot draw a token from home, rolling a six earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a six again, the player earns again an additional bonus roll.If the third roll is also a six, the player may not move and the turn immediately passes to the next player.
If the advance of a token ends on a square occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token can be re-entered into play only when the owner rolls a six. If a piece lands on the same space as another piece of the same colour, the pieces are doubled and form a "block". If the advance of a block ends on an opponent’s block, the latter is captured and returned to its owner’s yard, collectively.
A player's home column squares are always safe, since no opponent may enter them. In the home column, a player cannot jump over; after one rotation is completed, the player must enter the home and roll the exact number needed to get each token onto the home triangle.
Once you have gotten all your tokens into the home triangle, if you are the first person to do so, you have won the game and in house rules you can wait for the others to finish and get 2nd, 3rd or 4th.